The Golden Section labs Welcome to TGSlabs.com!
HomeDownloadsPurchaseSupportFeedback
WinOrganizer
GS Notes
GSDataServer
GS Reader
PicaSafe
Upgrade
News
Compare products
FAQ
Free registration
Link to us
Free databases
Press Kit
Useful links
info@tgslabs.com
Subscribe

Sections:
Company News
Translators
Program news
New databases
E-mail:
Icon design and logo design Software Icons design - by
LuckyIcon Art
SoftwareDatabases (ENG)Databases (RUS)Databases (Other)

This free database was compiled using the PIM product called WinOrganizer.
To view this database, you can use GoldenSection Reader that can be downloaded from our site.
CD-ROM via Air Mail You can get this database and all other databases published on our site on CD-ROM. Besides databases, CD-ROM also contains latest trial versions of WinOrganizer and GSNotes, as well as a freeware product to view above-mentioned databases - GoldenSection Reader.
Buy Now CD-ROM for just 9.95 USD
Database Author Size Date Download
d20 System Reference Document Dave Neumann 2.09 Mb 07/21/2004
Download

Files and archives posted on our site have been checked using Kaspersky Antivirus software
For fast and reliable file downloading, use a download manager such as ReGet

By compiler:

The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast. You may consider this material Open Game Content under the Open Game License, and may use, modify, and distribute it.
--
21 july 2004, Dave Neumann

Appearance
d20 System Reference Document
Database content (in some cases, compressed to get a general view)

 d20 System Reference Document
      Legal Information
  Open Gaming License version 1.0a
      Basic Rules
  The Basics
  Ability Scores
  Races
  Classes
  Skills
  Feats
  Equipment
  Description
  Carrying, Movement, & Exploration
  Combat
  Special Abilities and Conditions
  Planes
  Wilderness, Weather, & Environment
  NPC Classes
  Prestige Classes
  Traps
  Treasure
      Monsters
      Magic (Spells)
  Spell Descriptions (Alphabetical)
      Magic Items
  Basics & Creation
  Armor & Weapons
  Potions and Oils
  Rings
  Rods
  Scrolls
  Staffs
  Wands
  Wondrous Items
  Intelligent Items
  Cursed Items
  Artifacts


Monsters / Monsters (A) / Aboleth
This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.
 
ABOLETH

 
Huge Aberration  (Aquatic)
Hit Dice:
8d8+40 (76 hp)
Initiative:
+1
Speed:
10 ft. (2 squares), swim 60 ft.
Armor Class:
16 (2 size, +1 Dex, +7 natural), touch 9, flat-footed 15
Base Attack/Grapple:
+6/+22
Attack:
Tentacle +12 melee (1d6+8 plus slime)
Full Attack:
4 tentacles +12 melee (1d6+8 plus slime)
Space/Reach:
15 ft./10 ft.
Special Attacks:
Enslave, psionics , slime
Special Qualities:
darkvision  60 ft., mucus cloud
Saves:
Fort +7, Ref +3, Will +11
Abilities:
 Str 26, Dex 12, Con 20, Int 15, Wis 17, Cha 17
Skills:
Swim  +8
Feats: 
Iron Will
Environment
Underground
Organization:
Solitary, brood (24),or slaver brood (1d3+1 plus 712 skum)
Challenge Rating:
7
Treasure:
Double standard
Alignment:
Usually lawful evil
Advancement:
916 HD (Huge); 1724 HD (Gargantuan)
Level Adjustment:

The aboleth is a revolting fishlike amphibian found primarily in subterranean lakes and rivers. An aboleth has a pink belly. Four pulsating blueblack orifices line the bottom of its body and secrete gray slime that smells like rancid grease. It uses its tail for propulsion in the water and drags itself along with its tentacles on land. An aboleth weighs about 6,500 pounds.

Aboleths speak their own language, as well as Undercommon and Aquan.

COMBAT
An aboleth attacks by flailing with its long, slimy tentacles, though it prefers to fight from a distance using its illusion powers.

Enslave (Su): Three times per day, an aboleth can attempt to enslave any one living creature within 30 feet. The target must succeed on a DC 17 Will save or be affected as though by a remove curse and can attempt a new Will save every 24 hours to break free. The control is also broken if the aboleth dies or travels more than 1 mile from its slave. The save DC is Charisma-based.

Psionics (Sp): At will—veil  (DC 19). Effective caster level 16th. The save DCs are Charisma-based.

Slime (Ex): A blow from an aboleth’s tentacle can cause a terrible affliction. A creature hit by a tentacle must succeed on a DC 19 Fortitude save or begin to transform over the next 1d4+1 minutes, the skin gradually becoming a clear, slimy membrane. An afflicted creature must remain moistened with cool, fresh water or take 1d12 points of damage every 10 minutes. The slime reduces the creature’s natural armor bonus by 1 (but never to less than 0). The save DC is Constitution-based.

mass heal  spell can reverse the affliction.

Mucus Cloud (Ex): An aboleth underwater surrounds itself with a viscous cloud of mucus roughly 1 foot thick. Any creature coming into contact with and inhaling this substance must succeed on a DC 19 Fortitude save or lose the ability to breathe air for the next 3 hours. An affected creature suffocates  in 2d6 minutes if removed from the water. Renewed contact with the mucus cloud and failing another Fortitude save continues the effect for another 3 hours. The save DC is Constitution-based.

Skills: An aboleth has a +8 racial bonus on any Swim  check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.

Home | Downloads | Purchase | Support | Feedback |